zzconvert 1.0.6 update
30/6/2019 One-minute read
- Can now write ZOBJ as C code for embedding into an actor overlay (like the Arwing, spells, and elemental arrows).
- C output
#definevalues are now prefixed with
0xas they should be.
- Collision (group names ending in
_COLLISIONare treated as such) (reference the updated manual for information on collision flags)
- Smoother animations (bug report credit Zel)
- Animated texture banks are now indexed to 256 colors to reduce potential errors
- Group names ending in
_COLLISIONwill be translated such that their Blender origin will be moved to the origin of world space (requires latest OBJEX).