zzconvert 1.0.6 update

30/6/2019 One-minute read

zzconvert improvements

  • Can now write ZOBJ as C code for embedding into an actor overlay (like the Arwing, spells, and elemental arrows).
  • C output #define values are now prefixed with 0x as they should be.
  • Collision (group names ending in _COLLISION are treated as such) (reference the updated manual for information on collision flags)
  • Smoother animations (bug report credit Zel)
  • Animated texture banks are now indexed to 256 colors to reduce potential errors
  • Group names ending in _OBJECT or _COLLISION will be translated such that their Blender origin will be moved to the origin of world space (requires latest OBJEX).