These wild berries are growing in my backyard. What can I say? I really like berries. 🍓Read more
You can find the source code on
zzrtl’s GitHub repo. I never got the chance to clean it up, so don’t laugh.
My website is no longer powered by Google Sites. If you’re looking for deprecated software or for a nostalgia trip, the old site can still be found at old.z64.me. It is no longer receiving updates.
Legacy Google Sites are being discontinued, so I’m mirroring everything over to old.z64.me. This is a great opportunity to break away from the Web 1.0 meme and do something new with the website.
It is pretty much final now.
The new Blender tutorial explains how to use everything.
A huge thank you to everyone who contributed. :)
Can’t wait for the bug reports. ;(
Something I’ve been meaning to open-source since I wrote it.
Find it on GitHub.
Remember this junk from the manual?
repackshould always be false (0) unless you modify MM’s packing functionality; this makes it so the re-encoded files fit at the offsets of the original files within the archives (this is to get around MM’s hard-coded references to the assets; if you happen to use custom code for MM archive parsing, you can use true (1)
It turns out that was dead wrong. The actual problem was, certain parts of a certain (few?) archive(s)’s file table(s) were being overwritten thanks to a hiccup in my alignment code. Thankfully, Aroenai was able to pinpoint one of these broken files and the bug was fixed in no time.
One less thing to haunt me; thanks again, Aroenai!
- Aroenai - MM yaz archive bug report and testing
- relocating yaz files within archives was not working properly due to alignment, but now it is; thanks for the bug report, Aroenai!